Animation finally begins! But, planning the pipeline has to happen first.
The original concept for background art, built from a collection of vector-based silhouettes, immediately proves unappealing, so I have to wing it for a bit on the background art as I animate. It does manage to all come together by the end of the first piece, “Philippe and Simon.” I’m happy to go through the evolution because it creates a much more unified aesthetic to the “world”.
Other parts of the process become streamlined rather quickly, like re-use of drawing assets, or choosing not to separate the color channel from the line art. I also quickly get used to the way each character moves in order to stay both appealing and graphically “on model”.
I’ve never done such a lengthy hand drawn animation project. The unique kind of tedium is fun.